Enderoğlu continued, “We wanted each element to move in a unique way that respected their physical properties. We identified things such as weight, flexibility, and fluidity to create a different feel between the elemental characters. Fire was looser, lighter, and more gaseous, which gave Ember the freedom to change scale and volume more easily. There’s a softer, driftier quality to her motion and she has an upward drafty energy.”
Roland added, “In contrast, water is a much heavier force that retains its mass; downward gravity [makes] Wade more grounded, and it gave it lots of fun and playful opportunities for sloshy watery overlap. So as we said before, we’re not just animating a human on fire. Ember is fire and Wade is water. So this opened the door for us to think of really fun and inventive ways for our characters to move that didn’t rely on the restrictions of human anatomy.”
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