Starfield could make its appearance as early as March, 2023 – the signs are all there.
Originally set for a November 11 launch, Bethesda broke the news that the Starfield release date is getting pushed back to 2023. Specifically, the first half of next year. But internet sleuths have pegged March 3, 2023 as a likely candidate.
Talking about the delay and purported state of the game in his Bethesda-centric podcast Kingscast (opens in new tab), host KingFanMan explains his theory. Pointing to the company’s previous game delays and circumstances around each of them, he builds a pretty convincing case.
Engines at the ready…
“In all of Bethesda’s history…they’ve only delayed three games,” KingFanMan explains. He’s referring to Morrowind, Oblivion, and mobile title, Blades.
First up is Morrowind. The title was set to debut on Xbox in November, 2001 (via GameSpot (opens in new tab)) but was pushed back to May 1, 2002. KingFanMan cites issues with the game engine, which was reportedly giving Bethesda a few troubles. While he names the Creation Engine, Morrowind actually utilised the NetImmerse engine.
Not long after Morrowind’s release, NetImmerse became Gamebryo when engine creator Numerical Design Limited merged with Emergent Game Technologies. It’s fair to assume that that KingFanMan misspoke and that getting to grips with a new engine might cause a few hiccups.
After that was Oblivion. This next installment in The Elder Scrolls series was due to release on November 22, 2005. It ended up launching on March 21, 2006. As stated at the time, Bethesda needed “additional development time to ensure the title meets gamers’ high expectations for this popular franchise,” (via Eurogamer (opens in new tab)).
As well as changes to the engine, Oblivion also adopted the new Radiant AI which caused further (hilarious) niggles in development – and lead to some memorable counters for players. Game designer Emil Pagliarulo recalls as instance of skooma-addicted NPCs who went on a drug-fuelled rampage, to the surprise of everyone (via VentureBeat (opens in new tab)):
“In some cases, we the developers have had to consciously tone down the types of behavior they carry out. Again, why? Because sometimes, the AI is so goddamned smart and determined it screws up our quests! Seriously, sometimes it’s gotten so weird it’s like dealing with a holodeck that’s gone sentient….
“Funny example: In one Dark Brotherhood quest, you can meet up with this shady merchant who sells skooma. During testing, the NPC would be dead when the player got to him. Why? NPCs from the local skooma den were trying to get their fix, didn’t have any skooma, and were killing the merchant to get it!”
The mobile title that’s the last piece of the picture that KingFanMan is painting, is The Elder Scrolls: Blades. Also aiming for a fall window, it got shunted back from 2018 to “early 2019”, after a delay. The final launch date fell on March 27, 2019.