We live in times when tech firms will more often than not leave us disappointed; such is the nature of iterative technology upgrades and product cycles. So I was fully prepared to be disapproved by an attempt to run Death Stranding on my aging MacBook Air 13-inch (M2).

Last year, Apple touted how the 2019 game, which originally launched on the PS4, was coming to both macOS and iOS.

Now, Death Stranding is a rather attractive open-world game with a good few systems at play, and it has the added need of rendering actors Norman Reedus and Léa Seydoux, among others, with solid realism. It’s not a game for a bit of low effort porting, so I’d prepared myself for disappointment.

Thanks to the move to in-house Apple silicon, modern Mac and MacBooks have buckets of performance to tap into – be that for battery efficiency or handling a mass of Chrome tabs or some professional video rendering. Of course, one’s mileage varies depending on the generation of chip and whether it’s an M-series with a ‘Pro’ or ‘Max’ suffix (those offer the most power).

While I’ve been thoroughly impressed by the M2 chip in my MacBook Air, it’s mostly been for how well it handles everyday tasks and sips power – at least compared to Windows laptops I’ve used. It can also run Baldur’s Gate 3, which is no mean feat, and handles the likes of Divinity Original Sin 2 with aplomb.

Still, I was concerned that a more graphically ambitious game would prove too much for my MacBook.

Reader, I was wrong.

Out-stranding

an image of a MacBook Air M2 running Death Stranding

(Image credit: Future / Roland Moore-Colyer)

Booting up Death Stranding, I was surprised at how smooth everything felt – there were no odd audio glitches or stutters, as can happen in my experience when running demanding games on Valve’s Steam Deck. Positive first steps, then.

Once the game got up and running, and after an oddball opening sequence that’s very much in keeping with the style of director Hideo Kojima, I was dropped into the boots of futuristic delivery man Sam Porter Bridges’ boots.

And, to my surprise, the game ran at what I felt was a steady 30 frames per second – sure, not the smooth 60 fps I like, but more than playable. This was at a resolution of 2560 x 1440 and with graphics settings turned up to their highest settings.

Now, playing a game with the kind of expansive vistas that Death Stranding sports on a 13.6-inch display isn’t the best way to experience it. But the impressive colors the Retina display on my Air manages, despite being an LCD panel, helped make some of the wet and green landscapes of North America pop with punchy dark greens, blues, yellows, and grays.

an image of a MacBook Air M2 running Death Stranding

(Image credit: Future / Roland Moore-Colyer)

At 30 fps Death Stranding – at least so far – feels very playable. Plus I’m sure I could squeeze out more if I dig into the graphics settings.

It’s also seriously impressive that I’m running a game of this calibre on a fanless laptop, where previously it would take a dedicated games console to kick Death Stranding into gear. So yeah, I was impressed and had to put my skepticism to bed.

More than all of that though, is how this shows the promise for proper gaming on MacBooks.

Mac gaming has arrived

an image of a MacBook Air M2 running Death Stranding

(Image credit: Future / Roland Moore-Colyer)

With Apple’s in-house designed chips showcasing that they are more than just great slices of silicon for getting stuff done, and have the graphical grunt for gaming, I could see a decent future for actually gaming on Macs.

Now I don’t expect custom Windows PCs to be replaced by Macs, no matter how powerful the latter get. But I do see MacBooks being viable gaming machines if more games are ported over to run on M-series chips, either via the App Store on Stream.

I like the idea of a MacBook being a form of secondary device to game on when you don’t want to be hunched over a desktop PC. Or as a machine that goes from work to play when on a trip away from home; perhaps replacing the need to carry the likes of the Steam Deck or Nintendo Switch, especially when dealing with limited luggage capacity.

an image of Death Stranding on the MacBook Air M2

(Image credit: Future / Roland Moore-Colyer)

But beyond that, I think there’s scope for Apple Arcade to be expanded to include games that are made from the ground up to run on M-series chips. This might go against the initial idea behind the ‘Arcade’ moniker, which suggested that the subscription service was able to offer the same games on all manner of Apple devices. But it could open up a new tier of gaming for Macs.

There’s a slight wrinkle in that I’ve been waiting for gaming to improve on Macs for a while, what with the introduction of the Metal graphics API, but it’s only just feeling like it’s getting to a noteworthy level. So it could be a case that we’ll need to wait a few more years before we see any significant changes.

But I’m hopeful for a future where gaming on Mac is less of an afterthought, and the laughable proposition it once was is left thoroughly in the rear mirror.

You might also like

Services MarketplaceListings, Bookings & Reviews

Entertainment blogs & Forums

Leave a Reply