Now that the PS5 and Xbox Series X are in the homes of gamers across the globe, the a tug of war between Sony and Microsoft is officially underway. The two companies will be pulling out all the stops to win consumers’ hearts (and money), and sometimes it can be as simple as having the best controller. 

While exclusive games and improved graphical performance will likely be the main topic of conversation, we shouldn’t rule out the impact that both the Xbox and PS5 controllers will have in the future. 

Controllers are integral to the overall experience, and both companies have taken wildly different approaches this time around. Microsoft has decided to refine its existing pad to make it more accessible, while Sony has introduced new immersive technology such as haptic feedback and adaptive triggers

Want to know how the two controllers stack up against one another, then? We’re putting the PS5 DualSense controller and Xbox Wireless Controller head-to-head, providing an in-depth comparison of the two next-gen gamepads.

The new console are here – and we’re tracking all the latest updates on where to buy Xbox Series X and where to buy PS5. Plus, you’ll find all the latest Black Friday PS5 updates right here as well. 

PS5 DualSense controller vs Xbox Wireless Controller: release date

DualSense PS5 controller vs Xbox Series X controller

(Image credit: Sony)

As you’d expect for new console controllers, both the PS5 DualSense controller and the Xbox Series X controller launched alongside the PlayStation 5, Xbox Series X and Xbox Series S respectively.

The PS5 launched on November 12 in the US, Canada, Australia, New Zealand, South Korea, and Japan, and arrives November 19 everywhere else. The Xbox Series X and Xbox Series S consoles came out on November 10 and use the same controller.

PS5 DualSense controller vs Xbox Series X controller: price

DualSense PS5 controller vs Xbox Series X controller

(Image credit: Microsoft)

While it’s a match in terms of pricing for the Xbox Series X and PS5 consoles, the controllers do differ slightly. The DualSense controller for PS5 costs $69.99 / £59.99 / AU$95.85, while the Xbox Wireless Controller’s standalone price is $59.99 / £54.99 / AU$74.99.

It’s worth nothing, though, that you can use all your existing Xbox One accessories on Xbox Series X/S, including older controllers. The same can’t be said about the PS5, which only lets you use a DualShock 4 if you’re playing a PS4 game via backwards compatibility. 

PS5 DualSense controller vs Xbox Series X controller: design

DualSense PS5 controller vs Xbox Series X controller

(Image credit: Sony)

Both companies are taking drastically different approaches to controller designs with next-gen, with Sony doing away with the traditional Dualshock design and Microsoft doubling down on their current design.

The immediate change you’ll notice with the PS5 DualSense controller is in its white color scheme, something restricted to limited edition PlayStation controllers in the past, while the central part of the controller remains black. While the analog sticks are in the same place, the face buttons are now transparent which gives the controller a more premium look.

Elsewhere the touchpad returns, and the light strip that was embedded within it since the Dualshock 4’s mid-cycle revision is now positioned around the touchpad itself, almost framing it.

The ‘Share’ button has been replaced with the ‘Create’ button, which Sony says they are using to “pioneer new ways for players to create epic gameplay content to share with the world”. 

The controller is also now charged via USB-C connection as opposed to the previous micro-USB. USB-C is becoming the new standard and means you’ll be able to charge your controller via the same cable you use for many Android phones, recent iPad Pros, MacBooks, or your Nintendo Switch.

That USB-C port can also be found on the Xbox Series X controller, although Microsoft’s changes are much more conservative. For one, a new ‘Share’ button has been added to the center of the controller, hopefully meaning we’ll no longer be digging through menus in the heat of battle to grab a clip.

The D-pad has also been switched out for a hybrid dish-style input that draws inspiration from the Xbox Elite Wireless Controller to allow more control over complex inputs that you might find in a fighting game for example.

There are also new textured grips on the triggers, that help prevent players from slipping in those tense battle royale encounters, and the general outline of the controller has been minimized to help smaller hands feel more comfortable when holding it.

PS5 DualSense controller vs Xbox Series X controller: features

DualSense PS5 controller vs Xbox Series X controller

(Image credit: Microsoft)

The Xbox Series X controller has a nifty feature under the hood that involves sending information from the controller to the console (and the TV through HDMI) more frequently to allow your actions to match up with frames on the screen.

That shaves milliseconds off of response times and is part of what the company is calling Dynamic Latency Input. 

The controller works on the same Xbox Wireless Radio infrastructure of the Xbox One and continues to offer Bluetooth compatibility using Bluetooth Low Energy pairing to make switching devices instantaneous – something that is likely to be very helpful if you’re planning on streaming Project xCloud to other devices you own.

Sony’s DualSense offers much more player-facing technology. While it too offers Bluetooth connectivity, the headline addition is haptic feedback and the adaptive triggers.

This technology, built into the game’s triggers and body, allows players to feel in-game actions like pulling back the string of a bow or driving through thick mud. It’s extremely impressive, and can create some truly amazing sensations that help make games feel more immersive. 

In addition, the DualSense has its own built-in microphone, and you can use this to talk with your friends online without the use of a gamepad. 

It’ll be down to developers to implement the tech of course, but expect Sony first-party studios to adopt it regularly.