Fortnite developer Epic Games is changing the way it charges people who use its creation tool Unreal Engine sometime next year — but only for a subset of users, according to CEO Tim Sweeney (via Game From Scratch).
Game developers using Unreal Engine won’t be affected and will continue to pay for a license based on a royalty model. However, users in industries like film or automotive will be moved to per-seat pricing, meaning they’ll be charged for the subscription the same way someone might pay for Photoshop.
In posts on X, Sweeney clarified that educators and students will be able to continue to use Unreal Engine for free, and there will be a minimum revenue threshold for indie filmmakers and others whose commercial projects earn below a certain amount — though Sweeney didn’t specify what that threshold would be.
Epic’s announcement that it would change Unreal Engine pricing comes less than a month after Unity’s disastrous rollout of a new pricing model that would have charged developers a flat rate fee each time a Unity game is installed. After backlash from developers, the company backtracked and announced an updated system and a “fireside chat” to try to explain the debacle.
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