With the Kishi mobile controller that launched in mid-2020, Razer succeeded in turning phones into pseudo-Nintendo Switch consoles. It offered a clever design that sandwiched your phone in the middle of two controllers. Not to mention, it was a more comfortable, console-like way to play mobile games, as well as cloud streaming services, like xCloud, Stadia, and more. Now, with the $99 Kishi V2, it seems like Razer’s goal was to get a leg up on a competitor who did it all better on its first try: Backbone.
That one-hit wonder of a company swooped in after the Kishi launched with an even more formidable mobile controller for iPhone, the $99 Backbone One. It featured a simpler, cozier design, more functionality, and an interface that felt just shy of a full-blown console operating system. It turned gaming on the phone into a more fleshed-out experience, making the Kishi’s value proposition weaker and a lot less interesting by comparison.
So, with the Kishi V2, Razer decided to ditch its first-gen design for something very similar to the Backbone One. There isn’t much here that Razer can take much credit for. The V2 has a similarly minimalist design to the Backbone and the same kind of pull-to-extend bridge mechanism to let you slot your phone into its split controller arrangement. The in-game capture button is here on the left side, along with an options button on the right, and there’s a new button that takes you to — yes — Razer’s own spin on a gaming dashboard called Nexus. It’s not mandatory that you use it, but it’s there.
Verge Score 5 out of 10
Good Stuff
- Improved design
- Broader Android phone compatibility
- It looks and feels more like Backbone’s One
Bad Stuff
- Not as refined or comfy as Backbone’s model
- Nexus app needs a lot of work
- Mushy face buttons
- No 3.5mm audio passthrough
There are some key perks that the Kishi V2 has over Backbone’s controller. The big one is that the Kishi V2 is made for Android. There’s also an iOS version coming later in 2022. Backbone (frustratingly) hasn’t made a version of its controller with USB-C, unless you count that subscribers to its paid service can connect it to an Android device with a Lightning-to-USB-C cable. If you play mobile games with complex control schemes, Razer’s new model features two extra programmable shoulder buttons — one on each side. Those can be remapped within the Nexus app.
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And while Backbone’s design hit its limit with the iPhone 13 Pro Max’s giant camera bump (it offered free 3D-printed adapters to make it work), the Kishi V2 includes adjustable rubber inserts to broaden its compatibility with Android phones and their various camera bump dimensions — even those in thin cases. The full list of supported phones includes both Razer phones; Samsung’s Galaxy S8 through the S22; the Galaxy Note 8 through 20; Google Pixel 2 through 6; and “many other Android devices.” It supports up to 11.5mm-thick devices, including a camera bump — I was surprised that I had to take my Pixel 6 out of its thin (and yellowing) official Google case to make it fit.
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Overall, the fit and finish of the Kishi V2 are fine, but its new features — both in the Nexus app and those physically present on the controller — are less comprehensive and polished than what’s available on Backbone’s One.
Within Nexus, which fails to launch with more than half of my button press attempts, you’ll see a barren dashboard that can serve as a game launcher for ones that you have installed. Scrolling down through the app reveals game suggestions per genre, which either highlights how much worse the game selection is on Android than on iOS or how lousy Razer is at curating them. As a game discovery tool, I’d say Nexus is maybe a little worse than just browsing on the Google Play Store, which is already a less than stellar experience.