Arrowhead Game Studios has released another Helldivers 2 patch, making balance changes and improvements to spawn rates.
Earlier this month, the third-person online shooter received an update that introduced a new environmental feature in the form of planetary hazards. These hazards ranged from hurricanes to meteor showers to volcanic eruptions and have since made multiplayer missions even more challenging for Helldivers.
With the latest 1.00.103 update, which is now live on PC and PlayStation 5, Arrowhead has decided to make some adjustments to these hazards, specifically targeting their individual spawn rates. The changes apply to tremors, meteor showers, volcanic activity, fire tornados, and ion storms and they should now “spawn less frequently during missions”.
In addition, some hazards, like meteors, have received a damage nerf, while volcanic activity’s explosion radius and rock velocity have also been slightly reduced.
The patrol spawn rate has been lowered, too, so those small yet deadly groups of Automatons should no longer appear near players as frequently during missions.
On top of some crashing issues that have been addressed, a fix has been implemented for the EXO-45 Patriot exosuit, which would sometimes destroy itself when firing a missile while turning. The suit’s melee functionality has also been fixed so now it should still work even when it’s been damaged. You can read the full patch notes below.
Helldivers 2 version 1.00.103 patch notes:
Overview
For this patch, we have implemented:
- Fixes to the EXO-45 Patriot exosuit, game stats, UI, and general stability.
- Balance improvements for planetary hazards and patrol spawns.
Balancing
Fixes
- Reduced incidents of patrols spawning on players.
- Exosuit no longer destroys itself when firing a missile while turning .
- Exosuit retains its melee functionality, even when damaged.
Crash Fixes for the following scenarios
- When ALT+Tabbing in fullscreen mode
- After changing voice over language
- PS5 boot issue
- Using a stim inside of an Exosuit while wielding a grenade
- When joining an ongoing mission
- When idling on the title screen
- Shots from arc-based weapons, such as ‘Blitzer’ shotgun and ‘AC-8 Arc Thrower’ stratagem now count towards “Shots fired” and “Shots hit” stats.
- Fixed network desync issue with downed Automaton dropships.
- Fixed Elgato Stream Deck Foot Pedal support.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
- Cross-platform friend invites might not show up in the Friend Requests tab.
- Players cannot unfriend other players befriended via friend code.
- Players cannot unblock players that were not in their Friends list beforehand.
- Players cannot befriend players with Steam names shorter than 3 characters.
- Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
- Online features are not functioning when console language is set to Ukrainian.
- Players may be unable to select loadout when joining a multiplayer via an activity card.
- Planet liberation reaches 100% at the end of every Defend mission.
- Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
- Exosuits will sometimes be delivered in a damaged or broken state.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Pink artifacts may appear in the sky when setting off large explosions.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
- Sometimes the player’s loadout customizations will reset after restarting the game.
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