Sure, we’ve seen some exciting looking exclusives, such as Spider-Man: Miles Morales, and some less impressive ones such as Halo Infinite, but neither has done an adequate job of truly showing how the new consoles actually make games look better.
Thankfully, Bloober Team, the developer of Observer: System Redux, have finally shown us what the PS5 and Xbox Series X can do, and it’s very impressive indeed.
Bloober Team’s lighting artist Tomasz Bentkowski guides us through each visual enhancement, which drastically transforms how the game looks. Global illumination, volumetric lighting, 4K textures and ray tracing all combine to make a truly realistic and more immersive-looking world.
The technical improvements show that even a game that wasn’t originally designed with the PS5 or Xbox Series X hardware in mind can look spectacular, and how new graphical techniques such as ray tracing can have a significant impact on the visual fidelity of a game.
Observer: System Redux, which also improve various character models and includes new story content, will release on PS5 and Xbox Series X this holiday. We’re still waiting for a firm release date and price for either next-gen consoles, though we do know the Xbox Series X will release in November 2020.