If the Valve Steam Deck, the Nintendo Switch, and the many devices from Ayaneo are pushing the limits of handheld gaming, the Anbernic RG35XX retreats to a more comfortable and familiar time. Looking about as close to the original Game Boy as a device can get before Nintendo’s lawyers step in, the handheld focuses on the pre-3D era of gaming, back when side-scrollers ruled the earth. For the price, it’s a great device, but it gets even better if you’re open to a software upgrade from its devoted community of developers.
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Over the years, Anbernic’s handhelds have been getting more powerful and more capable, with recent premium touchscreen models that run Android and even Windows bringing their capabilities closer to handhelds like the Steam Deck. So why does the regressive Anbernic RG35XX exist? That’s easy: it’s an answer to last year’s wildly popular $60 Miyoo Mini, which struck a solid balance between price, nostalgia, and performance. The Miyoo Mini was easily our favorite retro gaming handheld of last year, but its creators struggled to keep it in stock. It was seemingly always sold out, so Anbernic decided to capitalize on its competitor’s stock woes and create an alternative that focused on the same things; a good balance of price and performance, but with some improvements of its own.
It’s a real testament to Nintendo’s hardware team that, 34 years after its debut, the Game Boy’s design is still being copied and used for modern handhelds.
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The Anbernic RG35XX even cribs the Game Boy’s gently rounded lower right corner, its speaker grill placement, and the layout of all of its buttons, including Select and Start.
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At this point, Anbernic knows how to deliver buttons that feel just like what was included on the classic controllers of yesteryear, and the RG35XX feels no different.
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Skip ahead if you’re not interested in an “old man yells at cloud” moment, but someone needs to edit the font being used to label the controls on many of the handhelds coming out of China these days. That is not an X; it’s an H with dimples. Were I more steady with a Sharpie, I would definitely fix this myself. But other than that, Anbernic has delivered some really solid looking and feeling hardware with the RG35XX. It not only doesn’t feel like corners have been cut, but also includes several welcome upgrades over the Miyoo Mini.
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A Definite Miyoo Mini Upgrade
I’ve reached for the Miyoo Mini more frequently than any of the other handhelds scattered across my desk, but I’m not going to claim its hardware is perfect.
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One of the many reasons retro gamers embraced the Miyoo Mini was because of its compact size, which is easy to slip into a pocket. And while I don’t disagree that its smaller size was a big plus, it also made the handheld feel cramped in my larger hands. The Anbernic RG35XX is noticeably larger than the Miyoo Mini (but by no means gigantic), and as a result, I find it to be far more comfortable to hold and play—especially for longer gaming sessions.
The RG35XX’s 640×480 fully laminated screen (meaning no dust is going to find its way inside the panel), while far from being Anbernic’s best handheld display, is also much better than the Miyoo Mini’s. Colors look more saturated, and the viewing angles are far more forgiving. Even just a slight turn of the Miyoo Mini makes the colors seem to drain from its screen, whereas the RG35XX can be positioned at an extreme angle before there’s any noticeable drop in color saturation and contrast.
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I’m also a big fan of the shoulder buttons on the back of the RG35XX. They stick out a lot farther than the shoulder buttons on the back of the Miyoo Mini do, and have a pronounced curve to them, making it really easy for index fingers to grab on to each button’s protruding edge and press. I would have preferred the RG35XX’s inner and outer shoulder buttons to be positioned at different heights so they would be easier to differentiate by feel alone, but it’s a minor complaint.